Use an Animation Clip to combine Animation Data resources into more complex animations. You can reuse the same Animation Data resources in different Animation Clip items. Use an Animation Child Clip to create hierarchical animations.
To edit an animation clip or animation data items, in the Library > Animations > Animation Clips double-click the animation clip or animation data item you want to edit. Animation Clip Editor opens.
Tool | Description | Shortcut key |
---|---|---|
Pan the animation canvas by clicking and dragging the canvas. |
S
|
|
Select and move the animation channels and keyframes. |
V | |
Scale more than one selected keyframe:
|
X | |
Add keyframes after selecting at least one animation channel. | I | |
Linear interpolation creates a linear transition between keyframe values. See Changing the interpolation mode between keyframes. | ||
Step interpolation keeps the value of the current keyframe right until the next keyframe when its value is instantly taken into use. See Changing the interpolation mode between keyframes. | ||
Bezier interpolation interpolates the values between keyframes using the Bezier polynomial. See Changing the interpolation mode between keyframes. | ||
Toggle snap for animation canvas. When snapping is on, the cursor moves only to the points on the grid you can configure in > User Preferences > Animation Editing tab. Snapping grid is different from the grid in the animation canvas. | ||
Scale the animation canvas so that all keyframes are visible. | ||
Set the animation clip start and end times to the first and last keyframes in the animation clip editor. |
When copying an item, the default paste performs a deep copy: all the items under the copied item are duplicated.
Items in Animations can have the same children under many parents. To copy these items you can use:
Tutorial: Create keyframe animations
Creating animations and timelines using the Kanzi Engine API